QUISI presents
Quarkle
Take a chance. Bank your points. Try not to Quarkle.
How to play
Roll six dice and select scoring dice: 1s, 5s, or three or more of a kind. Choose Roll again to set them aside and continue, or bank your turn points.
If a roll has no scoring dice, you Quarkle: unbanked points are lost. You can end your turn right away, or it ends automatically after a five-second countdown. Clear all six dice and hot dice lets you roll all six again.
Reach the target score to start the final round. Every other player gets one last turn; highest score wins.
| Single 1 | 100 |
|---|---|
| Single 5 | 50 |
| Three of a kind | Face value × 100 Three 1s score 1,000 |
| Four, five, or six of a kind | Three-kind score ×2, ×3, or ×4 Four 5s 1,000 · Five 5s 1,500 · Six 5s 2,000 |
| Straight in one roll | 1,000 |
| Three pairs | 750 |